Crate bevy_pbr

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  • A trait implemented by all components that represent light probes.
  • Materials are used alongside MaterialPlugin and MaterialMeshBundle to spawn entities that are rendered with a specific Material type. They serve as an easy to use high level way to render Mesh entities with custom shader logic.
  • A subset of the Material trait for defining extensions to a base Material, such as the builtin StandardMaterial. A user type implementing the trait should be used as the E generic param in an ExtendedMaterial struct.

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